Creative Constraints

Creative Constraints

After an album release, I’m back in the studio crafting sounds. I’ve come to realize that a large part of my process is making sounds from scratch, but sometimes I spend too much time creating material from nothing, so much so that not a single idea gets recorded....
The Long Argument with My Back: Beyond Cause and Effect

The Long Argument with My Back: Beyond Cause and Effect

Pain led me on a spiritual journey. Before it, I assumed everything followed clear causation — like a billiard ball striking another into the corner pocket. But pain troubled my logical mind and drove it into a frenzy. Every method I tried failed, leaving me not with...
The Simple Yet Deep Gameplay of Dragon Quest III

The Simple Yet Deep Gameplay of Dragon Quest III

When I first played Dragon Quest III as a kid, I fought one random encounter after the next until I had the stats, gold, and resources to overcome the next area. This simple yet satisfying loop has earned the game a reputation for monotonous grinding. But I’ve...
Funk In a Fighting Game? Hell Yeah (Or Maybe Not)

Funk In a Fighting Game? Hell Yeah (Or Maybe Not)

YouTube’s algorithm dug out a video for me the other day about the funky jazz-rock fusion soundtrack to Marvel vs. Capcom 2. I’m not a fighting-game aficionado—although I am familiar with Street Fighter II for the SNES, so much that I still remember how to perform...
The Art of Not Thinking

The Art of Not Thinking

“Around 1960, a young psychologist named Sarnoff Mednick thought he had identified the essence of creativity. His idea was as simple as it was powerful: creativity is associative memory that works exceptionally well.” Improv quiets my mind, frees my intuition, and...